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    <channel rdf:about="http://cast3d.org/feed.php">
        <title>Cast3D demos</title>
        <description></description>
        <link>http://cast3d.org/</link>
        <image rdf:resource="http://cast3d.org/lib/images/favicon.ico" />
       <dc:date>2009-10-24T12:51:06-06:00</dc:date>
        <items>
            <rdf:Seq>
                <rdf:li rdf:resource="http://cast3d.org/demos:cameramove?rev=1226372515&amp;do=diff"/>
                <rdf:li rdf:resource="http://cast3d.org/demos:camerapath?rev=1209836942&amp;do=diff"/>
                <rdf:li rdf:resource="http://cast3d.org/demos:cammovesource?rev=1226288740&amp;do=diff"/>
                <rdf:li rdf:resource="http://cast3d.org/demos:coglorg?rev=1250011461&amp;do=diff"/>
                <rdf:li rdf:resource="http://cast3d.org/demos:collisiondemo?rev=1232339326&amp;do=diff"/>
                <rdf:li rdf:resource="http://cast3d.org/demos:drfreak?rev=1206276310&amp;do=diff"/>
                <rdf:li rdf:resource="http://cast3d.org/demos:horsie?rev=1252020210&amp;do=diff"/>
                <rdf:li rdf:resource="http://cast3d.org/demos:laptop?rev=1215745003&amp;do=diff"/>
                <rdf:li rdf:resource="http://cast3d.org/demos:lwalkfig?rev=1220240322&amp;do=diff"/>
                <rdf:li rdf:resource="http://cast3d.org/demos:lwalkinter?rev=1222826406&amp;do=diff"/>
                <rdf:li rdf:resource="http://cast3d.org/demos:matmorph?rev=1204064176&amp;do=diff"/>
                <rdf:li rdf:resource="http://cast3d.org/demos:mont?rev=1206276156&amp;do=diff"/>
                <rdf:li rdf:resource="http://cast3d.org/demos:mscene?rev=1204685756&amp;do=diff"/>
                <rdf:li rdf:resource="http://cast3d.org/demos:pirpir?rev=1215780339&amp;do=diff"/>
                <rdf:li rdf:resource="http://cast3d.org/demos:robot?rev=1206108013&amp;do=diff"/>
                <rdf:li rdf:resource="http://cast3d.org/demos:subload?rev=1229092911&amp;do=diff"/>
                <rdf:li rdf:resource="http://cast3d.org/demos:subloadcode?rev=1228098613&amp;do=diff"/>
                <rdf:li rdf:resource="http://cast3d.org/demos:subloadcomment?rev=1228098755&amp;do=diff"/>
                <rdf:li rdf:resource="http://cast3d.org/demos:thing?rev=1249955946&amp;do=diff"/>
                <rdf:li rdf:resource="http://cast3d.org/demos:walkblend?rev=1225218954&amp;do=diff"/>
                <rdf:li rdf:resource="http://cast3d.org/demos:walkclone?rev=1223470608&amp;do=diff"/>
                <rdf:li rdf:resource="http://cast3d.org/demos:walksmooth?rev=1225218571&amp;do=diff"/>
                <rdf:li rdf:resource="http://cast3d.org/demos:walkwire?rev=1223471294&amp;do=diff"/>
            </rdf:Seq>
        </items>
    </channel>
    <image rdf:about="http://cast3d.org/lib/images/favicon.ico">
        <title>Cast3D</title>
        <link>http://cast3d.org/</link>
        <url>http://cast3d.org/lib/images/favicon.ico</url>
    </image>
    <item rdf:about="http://cast3d.org/demos:cameramove?rev=1226372515&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-11-10T20:01:55-06:00</dc:date>
        <title>demos:cameramove</title>
        <link>http://cast3d.org/demos:cameramove?rev=1226372515&amp;do=diff</link>
        <description>Camera motion and attachment sample


Original blender model is the same as other samples but slightly modified to set camera behind character and added floor.

There are two figures on scene. A clone of a character created on fly.
Camera is attached to original copy of a figure. Which means if you navigate it, camera will follow.
if you switch navigation to a clone with &lt;TAB&gt; and move it, you 'll see that motion applied to character only, but not to a camera.</description>
    </item>
    <item rdf:about="http://cast3d.org/demos:camerapath?rev=1209836942&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-05-03T11:49:02-06:00</dc:date>
        <title>demos:camerapath</title>
        <link>http://cast3d.org/demos:camerapath?rev=1209836942&amp;do=diff</link>
        <description>Camera path visualization sample

Use check boxes on Control panel for visualization options.
When 'Show camera' box is checked the camera motion is transfered to graphical representation of camera, so camera animation path for can be observed. 
The wire-framed cone shows field of view angle of camera.</description>
    </item>
    <item rdf:about="http://cast3d.org/demos:cammovesource?rev=1226288740&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-11-09T20:45:40-06:00</dc:date>
        <title>demos:cammovesource</title>
        <link>http://cast3d.org/demos:cammovesource?rev=1226288740&amp;do=diff</link>
        <description>/*------------------------------------------------------------------------ 
 * Copyright 2007-2008 (c) Dmitri Sviridov, cast3d.com.
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the &quot;Software&quot;), to deal in the Software without
 * restriction, including without limitation the rights to use,
 * copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit per…</description>
    </item>
    <item rdf:about="http://cast3d.org/demos:coglorg?rev=1250011461&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-08-11T11:24:21-06:00</dc:date>
        <title>demos:coglorg</title>
        <link>http://cast3d.org/demos:coglorg?rev=1250011461&amp;do=diff</link>
        <description>Coglorg  sample  page

Character

----------

This is close to the final cut of coglord!



I removed front walls for better view.  I will add sound later.</description>
    </item>
    <item rdf:about="http://cast3d.org/demos:collisiondemo?rev=1232339326&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-01-18T21:28:46-06:00</dc:date>
        <title>demos:collisiondemo</title>
        <link>http://cast3d.org/demos:collisiondemo?rev=1232339326&amp;do=diff</link>
        <description>Collision visualization sample

In this demo sample forward and backward motion of the character is limited by collision detector. 
Two characters are loaded into scene, the motion of one is controlled by user.

If you try to move Lady right on the other “dancing lady”, collision is detected and further movement is not allowed.</description>
    </item>
    <item rdf:about="http://cast3d.org/demos:drfreak?rev=1206276310&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-23T06:45:10-06:00</dc:date>
        <title>demos:drfreak</title>
        <link>http://cast3d.org/demos:drfreak?rev=1206276310&amp;do=diff</link>
        <description>Dr. Freak model

Imported from md2 Quake II file.This model has about 260 base frames and 6 interpolated frames for each base frame.

I manually added 16 sound tracks to this model file. The longest one is background music. The are also few roars and screams which are being invoked at particular frame by Cast3D framework.</description>
    </item>
    <item rdf:about="http://cast3d.org/demos:horsie?rev=1252020210&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-09-03T17:23:30-06:00</dc:date>
        <title>demos:horsie</title>
        <link>http://cast3d.org/demos:horsie?rev=1252020210&amp;do=diff</link>
        <description>Horse

----------


Issue -  does not look like vertexes ( vertex groups) are assigned to joints.</description>
    </item>
    <item rdf:about="http://cast3d.org/demos:laptop?rev=1215745003&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-07-10T20:56:43-06:00</dc:date>
        <title>demos:laptop</title>
        <link>http://cast3d.org/demos:laptop?rev=1215745003&amp;do=diff</link>
        <description>Laptop sample

This model was created in Blender and exported into .COLLADA 1.4 .dae file.
Then has been converted into .xc3 file.



Use controls: 

Rotate: Left-Mouse-Drag, Pan:  Ctrl+Left-Mouse-Drag,
Zoom In/Out: Shift+Left-Mouse-Drag, or Mouse-Wheel</description>
    </item>
    <item rdf:about="http://cast3d.org/demos:lwalkfig?rev=1220240322&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-08-31T21:38:42-06:00</dc:date>
        <title>demos:lwalkfig</title>
        <link>http://cast3d.org/demos:lwalkfig?rev=1220240322&amp;do=diff</link>
        <description>Walking babe sample


This is illustration of Skin/Bone animation. The second sample has model rendered with wire frame material and added bone visualization.

You can reproduce this sample by yourself. 

	*  Take this blender  model
	*  Load it into Blender 3D modeling tool and export into COLLADA 1.4 file
	*  With 'Dae2Xc3' utility convert into  fig.xc3 file.
	*  Use Cast3D 'Sample' code to visualize it.</description>
    </item>
    <item rdf:about="http://cast3d.org/demos:lwalkinter?rev=1222826406&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-09-30T20:00:06-06:00</dc:date>
        <title>demos:lwalkinter</title>
        <link>http://cast3d.org/demos:lwalkinter?rev=1222826406&amp;do=diff</link>
        <description>Interactive sample


Skinned animated model controlled by user. 



To control character motion use keys:

 Up Arrow - move forward.
 Down Arrow -  move backward ( reverse timing).
 Left Arrow - turn left in local coordinate system.
 Right Arrow - turn right in local coordinate system.
 'Space'      - stomping .</description>
    </item>
    <item rdf:about="http://cast3d.org/demos:matmorph?rev=1204064176&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-26T15:16:16-06:00</dc:date>
        <title>demos:matmorph</title>
        <link>http://cast3d.org/demos:matmorph?rev=1204064176&amp;do=diff</link>
        <description>Originally imported from  (.3ds) model, is about 5K polygons, three geometrical objects and camera positioning. 
Click on 'model' to start animation:



Use controls (while not animating): 
Rotate: Left-Mouse-Drag, Pan:  Ctrl+Left-Mouse-Drag,
Zoom In/Out: Shift+Left-Mouse-Drag, or Mouse-Wheel</description>
    </item>
    <item rdf:about="http://cast3d.org/demos:mont?rev=1206276156&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-23T06:42:36-06:00</dc:date>
        <title>demos:mont</title>
        <link>http://cast3d.org/demos:mont?rev=1206276156&amp;do=diff</link>
        <description>Cyber model

Imported from md2 Quake II file.This model has about 250 base frames and 6 interpolated frames for each base frame.

I also added manually nine sound tracks to this model file. The longest one is background music. The are also few roars and screams which are being invoked at particular frame by Cast3D framework.</description>
    </item>
    <item rdf:about="http://cast3d.org/demos:mscene?rev=1204685756&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-04T19:55:56-06:00</dc:date>
        <title>demos:mscene</title>
        <link>http://cast3d.org/demos:mscene?rev=1204685756&amp;do=diff</link>
        <description>Imported from two (.3ds) files. Some handcrafting used to add sound.  Consist of 2 key frames imported from 2 (.3ds) files, multiple  geometrical parts and camera positioning. 
Click on 'model' to start animation:



Use controls (while not animating): 
Rotate: Left-Mouse-Drag, Pan:  Ctrl+Left-Mouse-Drag,
Zoom In/Out: Shift+Left-Mouse-Drag, or Mouse-Wheel</description>
    </item>
    <item rdf:about="http://cast3d.org/demos:pirpir?rev=1215780339&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-07-11T06:45:39-06:00</dc:date>
        <title>demos:pirpir</title>
        <link>http://cast3d.org/demos:pirpir?rev=1215780339&amp;do=diff</link>
        <description>Plane sample

This model was created in Blender and exported into .COLLADA 1.4 .dae file.
Then has been converted into .xc3 file.



Use controls: 

Rotate: Left-Mouse-Drag, Pan:  Ctrl+Left-Mouse-Drag,
Zoom In/Out: Shift+Left-Mouse-Drag, or Mouse-Wheel</description>
    </item>
    <item rdf:about="http://cast3d.org/demos:robot?rev=1206108013&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-21T08:00:13-06:00</dc:date>
        <title>demos:robot</title>
        <link>http://cast3d.org/demos:robot?rev=1206108013&amp;do=diff</link>
        <description>Cool weird Alien model

Imported from md2 Quake II file.This model has about 240 base frames and 5 interpolated frames for each base frame.
Click on 'model' to start/stop animation:



Use controls: 

Rotate: Left-Mouse-Drag, Pan:  Ctrl+Left-Mouse-Drag,
Zoom In/Out: Shift+Left-Mouse-Drag, or Mouse-Wheel</description>
    </item>
    <item rdf:about="http://cast3d.org/demos:subload?rev=1229092911&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-12-12T07:41:51-06:00</dc:date>
        <title>demos:subload</title>
        <link>http://cast3d.org/demos:subload?rev=1229092911&amp;do=diff</link>
        <description>Camera motion and model sub-load sample


Camera is attached to original copy of a figure. Which means if you navigate it camera will follow.

If you &lt;double-click&gt; on scene additional, files will be loaded ( 2 models max in this sample).




To control character motion use keys:

 &lt;left double-click&gt;  - load additional cast3d files ( max 2). 

 &lt;Up Arrow&gt;      - move forward.

 &lt;Down Arrow&gt;  -  move backward ( reverse timing).

 &lt;Left Arrow&gt;    - turn left in local coordinate system.

 &lt;Right A…</description>
    </item>
    <item rdf:about="http://cast3d.org/demos:subloadcode?rev=1228098613&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-11-30T19:30:13-06:00</dc:date>
        <title>demos:subloadcode</title>
        <link>http://cast3d.org/demos:subloadcode?rev=1228098613&amp;do=diff</link>
        <description>/*------------------------------------------------------------------------ 
 * Copyright 2007-2008 (c) Dmitri Sviridov, cast3d.com.
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the &quot;Software&quot;), to deal in the Software without
 * restriction, including without limitation the rights to use,
 * copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit per…</description>
    </item>
    <item rdf:about="http://cast3d.org/demos:subloadcomment?rev=1228098755&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-11-30T19:32:35-06:00</dc:date>
        <title>demos:subloadcomment</title>
        <link>http://cast3d.org/demos:subloadcomment?rev=1228098755&amp;do=diff</link>
        <description>Loading files on fly explained


In this sample &lt;doulbe-click&gt; handler is added to deal with additional file loads:



 		public function mouseDblClick(event: MouseEvent): void
		{
			if ( this.loader  || loadcount == 0 || loadcount &gt; 2) return;
			if ( loadcount == 1)
			{			
				this.loader = new Xc3Loader(&quot;/demos/models/walkload/pawn.zc3&quot;);
				this.loader.resourcePath = &quot;/demos/models/walkload&quot;;
	        	        this.loaded = false;				
			}
			else if ( loadcount == 2)
		    {				
				this…</description>
    </item>
    <item rdf:about="http://cast3d.org/demos:thing?rev=1249955946&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-08-10T19:59:06-06:00</dc:date>
        <title>demos:thing</title>
        <link>http://cast3d.org/demos:thing?rev=1249955946&amp;do=diff</link>
        <description>Bone scaling sample


This is skinned model, originally created in Blender and exported to COLLADA .Dae with updated export script.

It shows the case of scaled skeleton bones and skin deformations.</description>
    </item>
    <item rdf:about="http://cast3d.org/demos:walkblend?rev=1225218954&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-10-28T12:35:54-06:00</dc:date>
        <title>demos:walkblend</title>
        <link>http://cast3d.org/demos:walkblend?rev=1225218954&amp;do=diff</link>
        <description>Blending motion sample


In this sample a new instance of skinned model is created and animated along with original. Both instances motion can be controlled by a user.

There are three motion type can be applied to model. These are 'walk' ( &lt;up&gt;, &lt;down&gt;, &lt;left&gt;, &lt;right&gt; arrows), 'wave' ( &lt;enter&gt;) and 'jump' ( &lt;space&gt;).
Use navigation buttons to apply motions and switch between.</description>
    </item>
    <item rdf:about="http://cast3d.org/demos:walkclone?rev=1223470608&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-10-08T06:56:48-06:00</dc:date>
        <title>demos:walkclone</title>
        <link>http://cast3d.org/demos:walkclone?rev=1223470608&amp;do=diff</link>
        <description>Cloning sample


In this sample a new instance of skinned model is created and animated along with original. Both instances motion can be controlled by a user. 



To control character motion use keys:

 &lt;TAB&gt; key       -  switch control between instances. 

 &lt;Up Arrow&gt;      - move forward.

 &lt;Down Arrow&gt;  -  move backward ( reverse timing).

 &lt;Left Arrow&gt;    - turn left in local coordinate system.

 &lt;Right Arrow&gt;   - turn right in local coordinate system.

 &lt;Space&gt;         - stomping.</description>
    </item>
    <item rdf:about="http://cast3d.org/demos:walksmooth?rev=1225218571&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-10-28T12:29:31-06:00</dc:date>
        <title>demos:walksmooth</title>
        <link>http://cast3d.org/demos:walksmooth?rev=1225218571&amp;do=diff</link>
        <description>Smooth motion transitions sample


There are three motion type can be applied to this model. Thse are 'walk' ( &lt;up&gt;, &lt;down&gt;, &lt;left&gt;, &lt;right&gt; arrows), 'wave' ( &lt;enter&gt;) and 'jump' ( &lt;space&gt;).
Use navigation buttons to apply motions and switch between.</description>
    </item>
    <item rdf:about="http://cast3d.org/demos:walkwire?rev=1223471294&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-10-08T07:08:14-06:00</dc:date>
        <title>demos:walkwire</title>
        <link>http://cast3d.org/demos:walkwire?rev=1223471294&amp;do=diff</link>
        <description>Skeleton Interactive sample


Skinned animated model rendered as wire-frame. 
Example demonstrates skinned model motion as skeleton nodes formation define motion of a character. Skeleton formation is visualized for illustration purposes only.
 Initially character and skeleton are set slightly apart for better view. Motion of a character is controlled by user.</description>
    </item>
</rdf:RDF>
