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        <title>Cast3D</title>
        <description></description>
        <link>http://www.cast3d.net/</link>
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       <dc:date>2009-10-23T23:20:02-06:00</dc:date>
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                <rdf:li rdf:resource="http://www.cast3d.net/about?rev=1204686188&amp;do=diff"/>
                <rdf:li rdf:resource="http://www.cast3d.net/blend_tutor?rev=1225291933&amp;do=diff"/>
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                <rdf:li rdf:resource="http://www.cast3d.net/ctrlpanel?rev=1204255446&amp;do=diff"/>
                <rdf:li rdf:resource="http://www.cast3d.net/demo?rev=1249948942&amp;do=diff"/>
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    <image rdf:about="http://www.cast3d.net/lib/images/favicon.ico">
        <title>Cast3D</title>
        <link>http://www.cast3d.net/</link>
        <url>http://www.cast3d.net/lib/images/favicon.ico</url>
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    <item rdf:about="http://www.cast3d.net/about?rev=1204686188&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-04T20:03:08-06:00</dc:date>
        <title>about</title>
        <link>http://www.cast3d.net/about?rev=1204686188&amp;do=diff</link>
        <description>Cast3D is 3D animation framework library for Adobe Flash in ActionScript3. The foundation is a multi key-framed geometrical animation. 
Cast3D supports geometry and texture morphing, skin animation, 3D sound, animated movie and video. A number of animation interpolation splines is implemented to provide smooth and natural motion, like Bezier, TCB, Hemite(cubic), Cosine and Linear.</description>
    </item>
    <item rdf:about="http://www.cast3d.net/blend_tutor?rev=1225291933&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-10-29T08:52:13-06:00</dc:date>
        <title>blend_tutor</title>
        <link>http://www.cast3d.net/blend_tutor?rev=1225291933&amp;do=diff</link>
        <description>Blending animations for 3D objects Application Sample


This example is based on a previous interactive scene tutorial sample. We will use base code for 'interactive scene' sample and modify only the body of 'setupNavigation” function.

Cast3D version 0.97 or later is required for this sample.</description>
    </item>
    <item rdf:about="http://www.cast3d.net/blendsource?rev=1225228314&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-10-28T15:11:54-06:00</dc:date>
        <title>blendsource</title>
        <link>http://www.cast3d.net/blendsource?rev=1225228314&amp;do=diff</link>
        <description>/**
		 * Sets up Navigation Controller for Character node
		 */			    
       private function setupNavigator():void
       {
        	// First lets find the root node of a character
       	    // we know by looking at source file,  its Id is 'Cube'
       	    var nodename:String = &quot;Cube&quot;;
	        var node:Node3d = this.animator.source.find(nodename) as Node3d;
	        if (!node)
	        {
		   		statusText.visible = true;
	        	statusText.text = &quot;Failed to set Navigation control for no…</description>
    </item>
    <item rdf:about="http://www.cast3d.net/clone_tutor?rev=1223583239&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-10-09T14:13:59-06:00</dc:date>
        <title>clone_tutor</title>
        <link>http://www.cast3d.net/clone_tutor?rev=1223583239&amp;do=diff</link>
        <description>Cloning  3D Objects Application Sample


This example is based on a previos   interactive scene tutorial sample.  Most of the steps are the same.

Here we are going to discuss only additional step that demonstrates cloning of 3D objects.

Cast3D and import utilities version 0.96 or later is required for this sample.</description>
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        <dc:date>2008-10-09T13:59:21-06:00</dc:date>
        <title>clonesource</title>
        <link>http://www.cast3d.net/clonesource?rev=1223582361&amp;do=diff</link>
        <description>/*------------------------------------------------------------------------ 
 * Copyright 2007-2008 (c) Dmitri Sviridov, cast3d.com.
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the &quot;Software&quot;), to deal in the Software without
 * restriction, including without limitation the rights to use,
 * copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit per…</description>
    </item>
    <item rdf:about="http://www.cast3d.net/ctrlpanel?rev=1204255446&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-28T20:24:06-06:00</dc:date>
        <title>ctrlpanel</title>
        <link>http://www.cast3d.net/ctrlpanel?rev=1204255446&amp;do=diff</link>
        <description>Sometimes you start working with model you need to have more interactive control over  scene. That is what 'Control Panel' provides.
Here we are going to show how to enable the panel.

First, it has to be constructed and initialized during initial setup. So in addition to rendering engine and Cast3D setup, there is a new function 'setup Controls'.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2009-08-10T18:02:22-06:00</dc:date>
        <title>demo</title>
        <link>http://www.cast3d.net/demo?rev=1249948942&amp;do=diff</link>
        <description>This is a sneak preview of some new features of upcoming Cast3D 0.98 release.
The demo sample visualized collision with bounding boxes of  moving3D objects.

Bone scaling


[Array]

Sample


[Array]


Here is new example with explanations that describes how to  upload cast3D data files on fly and place then into current scene.</description>
    </item>
    <item rdf:about="http://www.cast3d.net/download?rev=1256266933&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-10-22T21:02:13-06:00</dc:date>
        <title>download</title>
        <link>http://www.cast3d.net/download?rev=1256266933&amp;do=diff</link>
        <description>All downloads are 'zip' files containing source, documentation  and/or binary files.

Latest  source code is always available for SVN checkout at &lt;http://cast3d.googlecode.com/svn/trunk/&gt;

Current Version

Cast3D v 0.98 AS3 latest

Source and samples ::
API Reference documentation ::
Online API Reference</description>
    </item>
    <item rdf:about="http://www.cast3d.net/faq?rev=1204555566&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-03T07:46:06-06:00</dc:date>
        <title>faq</title>
        <link>http://www.cast3d.net/faq?rev=1204555566&amp;do=diff</link>
        <description>Can I use it in commercial application? 

Can I make changes to source code? 

What type of coordinate system is used left or right? 

How to get latest code? 

How to import 3D file? 

Which version of Sany3D is supported? 

Which version of Papervison3D is supported? 

What is decent size of 3D scene in terms of Polygon number? 

How to make modification to loaded 3D model? 

How to make 3D scene object to respond to a user clicks?</description>
    </item>
    <item rdf:about="http://www.cast3d.net/interact_tutor?rev=1223581455&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-10-09T13:44:15-06:00</dc:date>
        <title>interact_tutor</title>
        <link>http://www.cast3d.net/interact_tutor?rev=1223581455&amp;do=diff</link>
        <description>Interactive Cast3D Application Sample


This example is to show a full complete cycle on how to get a 3D model  ( character)  motion controlled by a user keyboard commands.

Starting with a single 3D model file created in Blender 2.45 modeling tool ( it could be any other modeling tool that supports COLLADA file format export). We will go with step by step instructions from import/export process to creation of 3D model instance in Cast3D and further.</description>
    </item>
    <item rdf:about="http://www.cast3d.net/intro?rev=1204255654&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-02-28T20:27:34-06:00</dc:date>
        <title>intro</title>
        <link>http://www.cast3d.net/intro?rev=1204255654&amp;do=diff</link>
        <description>First Cast3D Application

Objectives of this sample are to demonstrate

	*  import of .3ds file into Cast3D .Xc3 xml file.
	*  setting up rendering scene
	*  loading and displaying 3D model

1. Importing 3D model

	*  Using  Cast3D .3ds file format to Cast3D XML file import command-line utility  3ds2XML (Windows, Win32) convert this stealth.3ds model into 'stealth.xc3' file with following command.</description>
    </item>
    <item rdf:about="http://www.cast3d.net/navigsource?rev=1223580869&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-10-09T13:34:29-06:00</dc:date>
        <title>navigsource</title>
        <link>http://www.cast3d.net/navigsource?rev=1223580869&amp;do=diff</link>
        <description>/*------------------------------------------------------------------------ 
 * Copyright 2007-2008 (c) Dmitri Sviridov, cast3d.com.
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the &quot;Software&quot;), to deal in the Software without
 * restriction, including without limitation the rights to use,
 * copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit per…</description>
    </item>
    <item rdf:about="http://www.cast3d.net/news?rev=1250132542&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-08-12T21:02:22-06:00</dc:date>
        <title>news</title>
        <link>http://www.cast3d.net/news?rev=1250132542&amp;do=diff</link>
        <description>New release of Cast3d and Import utility package is available for download.
The package has no new features but rather cleaned up with few bugs and tested with new Blender COLLADA import.

Download Cast3d v .98 Source and samples 

 Download Import Utility package(Windows, Win32). Import tools for COLLADA 1.4 , 3DStudio Max .3ds file format, Quake II (.md2) files and 'Deflate' simple file compression utility.</description>
    </item>
    <item rdf:about="http://www.cast3d.net/override?rev=1204401362&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-01T12:56:02-06:00</dc:date>
        <title>override</title>
        <link>http://www.cast3d.net/override?rev=1204401362&amp;do=diff</link>
        <description>Overriding properties on load


There is a way to override material and geometry properties during file load process.
It could be used for debugging or decorative purposes. For example, during debugging you may want to turn materials to 'wireframe', or decorate it with Goraud shading which is not a reflected in data file. You can also make modification to geometry data.</description>
    </item>
    <item rdf:about="http://www.cast3d.net/samplesource?rev=1223234629&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-10-05T13:23:49-06:00</dc:date>
        <title>samplesource</title>
        <link>http://www.cast3d.net/samplesource?rev=1223234629&amp;do=diff</link>
        <description>package {
	import flash.display.Sprite;
	import flash.events.*;
	import flash.utils.getTimer;
        import flash.utils.Timer;
        import flash.text.TextField;
	import flash.text.TextFieldAutoSize;
	import flash.text.TextFieldType;
 
    // Cast3D dependencies
	import cast3d.core.Cast3d;
	import cast3d.core.events.LoadEvent;
	import cast3d.loader.Xc3Loader;
	import cast3d.utils.controls.*;
	import cast3d.utils.manipulators.Manipulator;
	import cast3d.utils.manipulators.sandy3d.TrackBall;
	
…</description>
    </item>
    <item rdf:about="http://www.cast3d.net/smoothinteract_tutor?rev=1225226326&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-10-28T14:38:46-06:00</dc:date>
        <title>smoothinteract_tutor</title>
        <link>http://www.cast3d.net/smoothinteract_tutor?rev=1225226326&amp;do=diff</link>
        <description>Smooth Motion transitions Tutorial


I think this will be very simple exercise. Material for this section is quite identical to  previous Creating Interactive scene tutorial. But, notice that transition between 'walk' and 'jump' in that sample happens abruptly.</description>
    </item>
    <item rdf:about="http://www.cast3d.net/smoothnavigsource?rev=1225226253&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-10-28T14:37:33-06:00</dc:date>
        <title>smoothnavigsource</title>
        <link>http://www.cast3d.net/smoothnavigsource?rev=1225226253&amp;do=diff</link>
        <description>/*------------------------------------------------------------------------ 
 * Copyright 2007-2008 (c) Dmitri Sviridov, cast3d.com.
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the &quot;Software&quot;), to deal in the Software without
 * restriction, including without limitation the rights to use,
 * copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit per…</description>
    </item>
    <item rdf:about="http://www.cast3d.net/support?rev=1207657198&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-04-08T06:19:58-06:00</dc:date>
        <title>support</title>
        <link>http://www.cast3d.net/support?rev=1207657198&amp;do=diff</link>
        <description>For technical  support, useful information and best practice on how to use Cast3D API as well as bug reports and discussions please enter Discussion board.

Suggestions and requests can be also posted to development team email &lt;cast3d@gmail.com&gt;

Online Documentation

Cast3D API Reference (latest)</description>
    </item>
    <item rdf:about="http://www.cast3d.net/tutorials?rev=1225225037&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-10-28T14:17:17-06:00</dc:date>
        <title>tutorials</title>
        <link>http://www.cast3d.net/tutorials?rev=1225225037&amp;do=diff</link>
        <description>All samples are written in AS3 and can be built with Adobe Flex Compiler (mxmlc) as part  of Flex Eclipse Environment project or at command line. 

Basic concept of Cast3D is intended to minimize coding efforts such that creation of animated 3D scene requires very little or not coding at all.  All information about scene and animation is provided by Cast3d xml file (.X3c).  Where do I get this file? The answer is, import from 3D modeling tools, for example 3dSMax. ( import utilities for other ar…</description>
    </item>
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