Skinned animated model rendered as wire-frame.
Example demonstrates skinned model motion as skeleton nodes formation define motion of a character. Skeleton formation is visualized for illustration purposes only.
Initially character and skeleton are set slightly apart for better view. Motion of a character is controlled by user.
To control character motion use keys:
<Up Arrow> - move forward.
<Down Arrow> - move backward ( reverse timing).
<Left Arrow> - turn left in local coordinate system.
<Right Arrow> - turn right in local coordinate system.
<Space> - stomping.
To control scene use ( check 'show camera' ):
Rotate: Left-Mouse-Drag, Pan: Ctrl+Left-Mouse-Drag,
Zoom In/Out: Shift+Left-Mouse-Drag, or Mouse-Wheel
Powered by Papervision3D rendering engine. Model is courtesy of Brad Roodt email@example.com