Original blender model is the same as other samples but slightly modified to set camera behind character and added floor.
There are two figures on scene. A clone of a character created on fly. Camera is attached to original copy of a figure. Which means if you navigate it, camera will follow. if you switch navigation to a clone with <TAB> and move it, you 'll see that motion applied to character only, but not to a camera.
Full source code for this sample can be found in SVN repository as 'CamaraAttachment' sample and also here. Take a look at setupNavigator function for details on how to attach camera to an object.
To control character motion use keys:
<TAB> - switch control between instances.
<Up Arrow> - move forward.
<Down Arrow> - move backward ( reverse timing).
<Left Arrow> - turn left in local coordinate system.
<Right Arrow> - turn right in local coordinate system.
These is also Xc3 model file available.
Sample is powered by Papervision3D rendering engine.